April 13, 2016
I wanted to take a break from progress reports and talk a little bit about some interesting abilities that make each race in Kingdoms of Immacus unique. In making the game, I wanted to make each race feel unique in looks, playstyle, and abilities. I wanted to go furthe...
April 11, 2016
This week was really busy with life events, including my brother’s wedding, so I wasn’t as productive as I wanted to be. I was able to finish the changes to the follower card and the changes to the principality card. I’m more or less happy with the way the changes loo...
April 4, 2016
When I started making Kingdoms of Immacus, it was a pretty standard card game with some fun extra elements added in. The "Hero" acted as the damageable player, and once a Hero was destroyed, the player lost. The Hero was also able to cast spells and influence the battl...
March 30, 2016
This week’s progress was very productive as far as testing and design was concerned. Though I didn’t finish the logo border, I did finish the head of the logo, which took longer than I wanted, but I’m very happy with the results. I did also manage to get a play test se...