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    Kingdoms of Immacus: Racial Abilities and Status Abilities

    April 13, 2016

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    Jonathan Flike

    I wanted to take a break from progress reports and talk a little bit about some interesting abilities that make each race in Kingdoms of Immacus unique. In making the game, I wanted to make each race feel unique in looks, playstyle, and abilities. I wanted to go furthe...

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    Kingdoms of Immacus: Card Game Progress Report 4/04/16-4/10/16

    April 11, 2016

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    Jonathan Flike

     

    This week was really busy with life events, including my brother’s wedding, so I wasn’t as productive as I wanted to be. I was able to finish the changes to the follower card and the changes to the principality card. I’m more or less happy with the way the changes loo...

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    Kingdoms of Immacus: Player Elimination Vs. Victory Points

    April 4, 2016

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    Jonathan Flike

    When I started making Kingdoms of Immacus, it was a pretty standard card game with some fun extra elements added in. The "Hero" acted as the damageable player, and once a Hero was destroyed, the player lost. The Hero was also able to cast spells and influence the battl...

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    Kingdoms of Immacus Progress Report: 3/20/16-3/26/16

    March 30, 2016

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    Jonathan Flike

    This week’s progress was very productive as far as testing and design was concerned. Though I didn’t finish the logo border, I did finish the head of the logo, which took longer than I wanted, but I’m very happy with the results. I did also manage to get a play test se...

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    Kingdoms of Immacus: Card Game Progress Report 2/28/16-3/5/16